

Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the boss. There are few bosses in the conventional sense, where the player defeats a superior opponent by direct confrontation. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies.

The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Progress through the world is continuous, except for short pauses for loading. Half-Life has no "levels" it instead divides the game into chapters, whose titles flash on the screen as the player moves through the game. In line with this, the player rarely loses the ability to control the player character, who never speaks and is never actually seen in the game the player sees "through his eyes" for the entire length of the game. Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life's story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint. Unlike most of its peers at the time, Half-Life used scripted sequences, such as a Vortigaunt ramming down a door, to advance major plot points. Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game.
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An unofficial remake of Half-Life titled Black Mesa was released in 2012 as a mod of Half-Life 2. A sequel, Half-Life 2, was released in 2004. Half-Life sparked numerous fan-made mods, several of them becoming standalone games, notably Counter-Strike, Day of Defeat and Sven Co-op. Half-Life itself was remade as Half-Life: Source in 2004. The game's engine, GoldSrc, is a heavily modified version of the Quake engine, licensed from id Software, the framework of which would become the heavily utilized Source engine. The game was ported to the PlayStation 2 in 2001, along with another expansion Half-Life: Decay, as well as to macOS and Linux in 2013. Half-Life received the expansion packs Half-Life: Opposing Force (1999) and Half-Life: Blue Shift (2001). By 2008, the game had sold over 9 million copies.
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It won over fifty PC "Game of the Year" awards and is considered one the most influential titles of the first-person shooter genre, as well as one of the greatest video games of all time. Half-Life received critical acclaim for its graphics, realistic gameplay, and seamless narrative. Valve co-founder Gabe Newell said the team aimed to create an immersive world rather than a "shooting gallery". Unlike many other games at the time, the player has almost complete uninterrupted control of Freeman, and the story is told mostly through scripted sequences seen through his eyes. The core gameplay consists of fighting alien and human enemies with a variety of weapons and solving puzzles. Players assume the role of Gordon Freeman, a scientist who must find his way out of the Black Mesa Research Facility after an experiment with an alien material goes wrong. It was Valve's debut title and the first in the Half-Life series.
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Half-Life (stylized as HλLF-LIFE) is a first-person shooter video game developed by Valve Corporation and published by Sierra Studios for Microsoft Windows in 1998.
